![]() New California runs in the New Vegas engine but it is not set in New Vegas (it's set in New California at a place called The Pass.) At the end we allow you to continue as the Courier (or not). Your New Vegas save games will be totally unaffected. We do have a short Recommended Mods List if you want your game to look like our screenshots and videos, but those are optional.ĭon't forget that New California is started from the New Game Menu!! Because of this parameter being system dependent, users will need to test different values to find the one which works best for their specific setup. This is the reason the lowest value possible without experiencing issues is recommended. The maximum value that can be used is 1024, but be aware that whatever value is used is how much VRAM will be reserved for the swap space. If stuttering persists, increase the value in increments of 128 ( 256, 384, 512, etc ) until the stuttering has ceased or is as minimal as possible with the lowest possible value. For video cards with 1GB or more VRAM, start with 128 as a baseline. The values here are measured in megabytes. ![]() ![]() This means that increasing this parameter's value will result in equal increases in both VRAM and system RAM usage. The buffer will be set in VRAM and this portion of VRAM will not be used for ENBoost's dynamic memory allocation however, it will also be duplicated in the system memory used by TESV.exe as well. This parameter sets the size of a buffer used for swapping geometry and textures between VRAM and system memory.
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