Each user will need to create their own Client/Workspace on their own machines. Go To Window -> Asset Management -> Addressables -> GroupsĮxpected result: Addressables builds with no issues as Unity checks out Addressables_content_stateĪctual result: This error pops up: UnauthorizedAccessException: Access to the path "D:\\PerforceWorkspace\\case_1316556-UnityBugHunt/Library//Windows/addressables_content_state.bin" or "Assets\\AddressableAssetsData\\Windows\\addressables_content_state.bin" is denied. Submit Addressables_content_state in root/Assets/AddressableAssetsData/Windowsġ5. Enter Username, Password, Workspace that you created in P4V clientġ4. Go Edit -> Project Settings -> Version Controlġ1. If you are prompted to enter your Mac's user password, enter it (when you type it, you wont see it on your screen/terminal.app but it would accept the input this is to ensure no one can see your password on your screen while you type it. ![]() ![]() ![]() Open the UnityBugHunt project using Unity editorĩ. Press Command Space and type Terminal and press enter/return key. In the server Field enter "localhost:1666"Ĩ. Create a new Workspace and set the UnityBugHunt project root as the locationĦ. It adds the ability tocreate a populated label in one step, the abilityto display. Launch P4V client, switch to Remote Server tabĥ. P4V Addins 0.8.1: p4vaddins adds functionality to the PerforceP4V/P4Win GUI clients. Download and extract the project in "case_1316556-UnityBugHunt.zip"ģ.
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